Sunday, 19 April 2020

Battle of Azgaar's tomb

Havin thrown together the outline of the fantasy rules in a word document and created some stats, I fought a trial battle today between the Dwarf and Chaos armies. The scenario called for the capture of Azgaar's tomb, a source of strong Chaos magic, which the Dwarfs are defending.

The Chaos battleline deployed

The Dwarven battle line, minus the miners who are digging under the earth somewhere.

Chaos had the first turn, and the first activation failure saw the Dwarf cannon react with a miss. 

The cannon was upgraded to a Runic Cannon, enabling it to reroll scatter dice. It didn't help this turn.

The Chaos hordes surge towards the Dwarfs.

The Runesmith casts Rune of Fire on the Giant.
 For the majority of the game I was playing the magic rules wrong. I wrote them last night when I was feeling extremely tired and was wondering why the casting was so hit and miss. Then I remembered how it was supposed to work and the game was much better.
The cannon misses again!

That's OK! Runic reroll!

Ooof! The Beastmen are battered.

The Miners appear and charge the Chaos Sorcerer!

The Wizard takes most of the hits, but it is the Dwarfs who fall back due to failing to batter the Sorcerer.

The Gyrocopter had attacked the Giant with its steam gun, but was then charged by the lumbering beast. Here it is fleeing from that encounter!

After suffering the fire of the Dwarf cannon, the Chaos Lord charges the Dwarf King and his bodyguard.

But is wiped out.

At this stage the Handgunners have seen off a unit of Beastmen, the Giant has attacked the Warrior shieldwall and been repulsed, and the Dwarf King has eliminated another unit of Beastmen.

A blast of magic from the Runesmith and the Giant is out of here!

The Gyrocopter rallies and returns, but the Chaos Warriors are closing.

Chaos flank attack! The Dwarf King was wiped out here. I think that flank attacks in the future will reduce resilience by 1 as opposed to reducing it to 1. Either way, this unit still would have been destroyed.

On the flank the Chaos Warriors run down the Dwarfs as they fall back from combat.

The Chaos Warriors surround the remaining Dwarfs.

Beastmen and Giant continue to rout, but the Sorcerer destroys the Miners.

As the sun pours onto the table the Dwarf defeat becomes apparent.
The Dwarfs deployed 33 points, and Chaos 34 points, and the battle was relatively even, so I think the points are about right. However, I also made quite a few changes to the lists as I went, so as a playtest it was a good first run.

I need to write the lists for the Empire and Orcs now, and hopefully have another game soon.

Nate

6 comments:

  1. Nice work Nate, from commencing to paint up troops, to writing and then play testing some rules - all done in a week or ten days - great effort!

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    1. It has been a very swift project. Thanks COVID-19.

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  2. Replies
    1. Hopefully that means that the balance is about right. I adjusted the rules and lists last night, so another test battle is on the cards soon.

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  3. Splendidly old school Nate...

    All the best. Aly

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    1. Wonderfully so, Aly. I felt like I was in the middle of a White Dwarf battle report c.1995.

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