Monday, 10 June 2019

Pikes running rampant

Games night at John's on Friday, and we pulled out some figures from his English Civil War collection for a game of Pikeman's Lament. We used the same unit flank rules that we've been using with Dragon Rampant, and they worked a treat.
The sides were broadly similar, except that the Parliamentarians had trotters, the Royalists had gallopers and the Roundheads also had a Dragoon unit while the Cavaliers had a third unit of horse.
The game begins as the Royalists begin to move up.

The Royalist horse are not mucking around at all!

The Parliamentarians are up for the challenge.

By this stage the Royalist horse have been worn down on either flank, while the Roundhead commander and his entourage ride down the flank of the Royalist musketeers.

But in turn the reserve Royalist cavalry charge into the flank of the Roundhead pikemen, causing massive casualties and forcing them to break.

The end of the battle with the last Parliamentarian musketeer unit in retreat, the Roundhead commander killed and the Cavaliers in possession of the town.
I continue to be in love with the 'rampant' family of rules. At the moment I've just started collecting some Napoleonic figures for Rebels and Patriots. More on that later.

Nate

Monday, 3 June 2019

The raid of Grimgob - Dragon Rampant AAR

The Southern Realms are scrambling to meet the latest incursion by the Orcs and Goblins north of Feuraten.
Forces of the Southern realms assemble to prevent the Orcs crossing the Feuraten river.
In this case the scenario was rolled up from the One Hour Wargames book, a great little resource for creating an instant narrative. There are two fords on the river, which count as rough ground for fighting but don't hinder movement. The rest of the length of the river can be forded at half the unit's movement rate.

The battle takes place in the Praetoriate of Feuraten, one of the provinces of the Southern realms that has suffered heavily from Orc incursions in recent years. This latest raid is very large, and led by Grimgob in his mighty chariot.
Map of the Southern realms, showing the direction of Grimgob's raid.
Aware of a build-up in Orc activity, the Southern realms have gathered a force in Feuraten, which has been dispatched north to hold and defeat the Orc raid.

The two forces line up against each other

Orcs go first and immediately all move forward. No mucking about when you're green!

On the southern ford the artillery takes pot shots at each other.

Grimgob isn't mucking about. He crosses the river at the northern ford and is instantly met by the Langwierig knights, whose wild charge is activated. 

Grimgob beats back the knights, and the Orcs begin to cross the river. The Schiffsplatz handgunners fire a volley, but the there is something very wrong with the command structure of the Southerners. 

Goblin spider riders make short work of the Feuraten Scouts, who fail to evade.

Grimgob pulls back as the Orcs charge in. The knights are destroyed, as are the Geradefurt spearmen, but the Orcs lose 2 units themselves. Not that Grimgob cares that much.

Oh dear. Gazboom the Shaman goes boom!

And the Goblin archers are shattered by the first volley of the Englenholz handgunners

At the southern ford the goblins have crossed the river and charge the artillery, which is destroyed.

Another double 1, another wizard disappears in a puff of smoke!

The Goblin scouts lure out the Knights of Durranach and fight them in rough going. The result is unbelievable...

The end of the battle - only the battered Englenholz handgunners are left to cover the retreat of the Southern army.

This was a very fun game. The two sides were each 40 points, which is a good size for a battle. I used the flank rules written by Dan Mersey and available on the Dux Rampant forums. This puts a whole new level of tactics into the game without complicating it much at all. It makes it feel like a bigger battle game. The artillery is my own design, costing 4 points and needing a 7+ roll to reload as an order, which keeps it less effective than it would otherwise be if it was simply heavy missiles. It has armour 1, defence 6 so doesn't handle combat very well, as it shouldn't. As it was, the artillery did very little this game, mostly because the Southern realms kept failing their command rolls before I got a chance to reload it.
The double 1 for magic is my own as well - snake eyes and your magician is incapacitated by magical feedback. I can't believe they both went that way though!

Where will Grimgob head next? West to Dunzell, or south to Feuraten itself? Hopefully we'll find out soon!

Nate

Sunday, 26 May 2019

Another Painting week

A bit less accomplished this week. Lots of meetings and a couple of nights where I just decided not to bring out the brushes. So I painted a Pak40 for Craig and some Orcs for my fantasy armies.
Fallshirmjager Pak 40 on Cassino themed terrain.

And from the rear.

The Orc Shaman Gozboom and his goblin assistant Krak-ed.

Better view of the large fungus - and the big mushroom...

Third unit of Orc boyz for the army.
Nate

Tuesday, 21 May 2019

This week's painting

This week saw the completion of Craig's Boba Fett figure
The bounty hunter himself

Front view

And from the back
 Thanks to Sorastro for his awesome painting guide. I couldn't replicate it exactly, but it gave me plenty of great ideas!

Soviet Scouts, again these are for Craig

He's going to paint the bases to match the Soviets he already has.

The second infantry platoon of Great War Germans completed.

Now, onto the support weapons
15mm Great War Germans and a 28mm Fallshirmjager Pak 40 are getting the treatment this week.

Nate

Sunday, 12 May 2019

This weeks painting


This week I got to celebrate the joy of painting the last figures I had for a particular army, the Great War British. Here they are:
The army all arrayed - 2 platoons infantry, mortars, Machine guns, artillery, 2 x Mark IVs and a Whippet
 And here are some close ups of the bits I finished this week:
Vickers HMGs
Stokes Mortars

Two 18 pounders

Command section with sniper team
I also painted these Luftwaffe troops for Craig:


I love the bluey-grey of the uniforms, and with those caps it felt like painting early WWI Austro-Hungarians. I think I've captured the rag-tag look of these guys who ended up thrown into the front line.

The coming week sees me painting another platoon of the Great War Germans; some WWII Soviet Scouts for Craig; and hopefully, Boba Fett.

Incidentally, on the left hand side of the page I've put up my project list for this and next year. It is to try to keep me on track over the next 19 months, barring occasional distractions as people send me other things to paint.

Nate

Sunday, 5 May 2019

This week's painting

First up, what I've completed this week:
Some Bretonnian Archers which will become a unit of scouts for my Fantasy Empire army.

The lord of my undead legions, a Vampire warrior. Counts as Elite Foot that can fly in Dragon Rampant

Robin Hood. I have big plans for him and his Merry Men - more in the future.

Rebel Commandos

I'm glad they put Pruneface in there.

And a Mon Calamari sniper
A platoon of British infantry for Great War

Only the support elements left to complete and my Great War British army is finished. Then it will be the turn of the Germans.
Some battered markers for Dragon Rampant, and a treasure chest objective marker.
So a pretty productive week again, although I have to admit that I only finished off most of these figures from last week. The Great War Brits and the battered markers were the only things painted entirely within the last 7 days. Still, at least things are getting finished!

Nate