Sunday, 6 August 2017

I didn't think they'd have the Gaul!

The flu refuses to remove its claws, but I am feeling a bit better. Well enough to finally go back to the paints and complete my Gallic army for DBA. I've been beavering away at the matched pair of Marian Roman and Gallic armies for a while behind the scenes, in order to play out the last four DBA games in my 6 x 6 challenge.

Family picture
I set the table up in the lounge this afternoon and deployed the two sides. The Romans were invading Gaul - no surprises there, and so the arable terrain was selected without a built up area but with 2 plough instead. These were good going for the whole game, as was the gentle hill, and in fact, only the difficult hill presented any rough going. There was a woods, but it didn't make it onto the cluttered table corner that was rolled.

 The two sides lined up facing each other, the Gauls with three two-deep elements of Warband, the Romans with a second line which included the general.
 Both sides advanced in a fairly standard way - the Gallic cavalry sensed an opportunity on their left and charged into the Roman lights holding the hill. The Cretan psiloi were removed, but the Numidian Light Horse stayed stubbornly fighting on.
 In the centre the Gallic chieftain burst through he Roman line, although the rest of the Gauls were all pushed back.

 The Romans advanced their reserve to pin the Gallic chieftain while the rest of the Roman army continued to push the Gallic Warbands back.

 On the Roman left, first blood was drawn, and the legions prepared to close the door on the Gallic flank.

 The Gallic cavalry which had attempted to do the same to the Numidians were surprised with some extraordinary fighting skill, the light horse recoiling its surrounding elements.

 Now the Romans decided to deliver the coup de grace, charging into the Gallic chieftain.

 But the Chief has his blood up. Another element of legionaries goes 'poof' and in the other promising Roman attack where they had closed the door, the Gauls fought off their attackers! And totally out of no-where, a fourth element is lost to the Gauls on the right flank, where all previous combats had been going one way.

 VICTORY!

 The casualties.

The damage to the Romans was mostly done to their legionaries, which is quite different to where they used to lose casualties in DBA 2. In that game the aim was always to try and take out the supporting elements. I have to say, I am impressed with the ability of the Gauls to fight in DBA 3.0. I can't recall ever seeing a game where they were able to carve their way through the Roman line so effectively in the previous edition. The double element +1 and auto-kill on Blades makes them lethal with just a little luck. I probably should have held the Roman reserve back a little and moved it so that the centre element, which also happened to be the general) was opposite the Gallic Chieftain, so they could have got a 6 vs 3 match-up, but that is all learning. A rematch goes without saying.

 'The blood of this chicken has brought us victory!'

'Come on Porcius, let's get out of here.'

Nate

Wednesday, 2 August 2017

More pics of French troops holidaying in the Med

Again, just painting. I've been hit with yet another illness in the space of a month. Can't wait until this winter is over!
 This time it is some regular infantry. First up, the 18e ligne in their red jackets and yellow facings. I have to admit, the black pouffes are a bit boring though. To give you an idea of size, the bases are 30x20mm. You can make out the level of caricature on these guys, which makes them very easy to paint, and as I said in the previous post, gives them some real character.
 I'll be adding a flag when I can get back to work and access the printer.
These marching figures are from a different regiment, the 85e, with blue facings this time, and much prettier pouffes on their hats. I like the neck curtains on the chap on the right and the drummer, they serve as a good reminder of where these guys are meant to be operating.

Right, I'm going to crawl off and resume my role as an invalid.

Nate

Sunday, 30 July 2017

Napoleon in Egypt - a bit of painting

A while back Allan from Lancashire Games sent me some samples of his new Napoleon in Egypt range. The idea was to paint them up and do a blog review. Jonathan over at Palouse Wargaming Journal (second time in as many posts I've linked to you, Jonathan!) was given the same opportunity and beat me to it by, oh, I don't know, 4 months or so. His review is very good - comprehensive about the range and his painting is enough to inspire anyone to want to put a project together with these figures.

Well, I got there eventually, although I've still got a number of figures to do. Here are some snaps:
Artillery crew, with a Napoleonic 12 pounder also made by Lancashire Games.
 The figures are very easy to paint. In my rush I forgot to do the brass ends on their scabbards, and on reflection the strap for the gourd should be brown, not white, but I'll fix those up. I also got the cockades wrong. White on the outside but then red and blue in the centre. I will touch these things up later.
Two members of the 2eme Legere.
 The same comments as for the artillery also apply to these chaps, in terms of my painting.
 And some alternate angles for viewing.
So what do I think? First of all they are big and chunky, and this is obvious from the photos. There is a certain amount of caricature in the faces and hands, and the muskets are very fat. If you are an anatomical purest, then this range is not for you. However, the caricature makes them very easy to paint, and gives them plenty of personality. I can almost hear them talking to each other (right, that's it, he's lost it), the artillery officer shouting at his crew to get ready, here come the Mamelukes again!

I'm going to invest in an army of these guys, and a matching bunch of Mamelukes. Nothing too major, forces suitable for One Hour Wargames scenarios is what I am thinking at present, but it is such a colourful and flavourful period I am hooked.

The range is available here, and there is another 24 hours or so left in their current sale.

Nate

Friday, 21 July 2017

Kolin

This is the last day of the school holidays and I am gutted to say that I am still getting over a flu that started on the first day! At least now I am only hacking my lungs out, not like the first week where I couldn't get off the couch. Needless to say, all of my holiday hobby plans went right out the window. No games and a very limited amount of painting. But today was Mike's birthday, so I set up a Seven Years War game so he could come around and play. Then it turned out that he had a client who could only make it today, and so had to be at work. The fates hate me. Luckily, John finished work early and this afternoon we got five turns of the game played.

Kolin has been fought out by Jonathan Freitag several times, and can be found on his blog here. I used the exact same set up that he did, in an effort to see whether the Prussians had any chance at all. My plan was to fulfill Frederick's original intention of an oblique attack to the best of my ability - attack on the left and take Krezcor town and hill. From there, hopefully I could move onto the defensive and ride out the arrival of the Austrian reserves. Good plan, eh? Well, not so much...

The view from Frederick's position

The initial deployment. The Austrian reserves will come on from the top right of the picture. What you see is what you get for the Prussians.

The Prussians initially gain the upper hand on their left.
The lines close up.



In the end the Prussians decide to launch their right hand cavalry into the fray as well, hoping to win a knock-out blow before the Austrian reserves arrive.

The Prussians struggle to make any progress in the face of the Austrian artillery

The situation at the end of the game. The Prussian cavalry on the right have forced the Austrians into an awkward defensive position. In the centre Bevern is frustrated by the Austrian artillery battery.
On the Prussian left a space has been cleared for the Prussian Cuirassiers directly under Frederick, but the Austrians are rallying and are unlikely to be an easy nut to crack.

So, although we could have played on, it was unlikely that the Prussians were going to change history.
Honours of War are a very good ruleset, but it has been a while since I last played them. There is also quite a difference between playing solo where you can make mistakes and playing an opponent who wants everything to be how the rules say. Considering John had never played them before, he adapted very quickly, but two of us playing such a big battle with the rules the second time out was probably a  bit ambitious. I'm going to play a few smaller solo scenarios and make sure that I have the rules down-pat for the next time I play an opponent.
In terms of the Kolin scenario, I think the design has too much artillery. I've seen it mentioned before that artillery is powerful in these rules, and batteries even more so. The Austrians effectively held the centre with their two gun battery as the supporting infantry fell back around them. Charging artillery frontally can be suicidal, but is doable, but not when two guns are firing together. The same for the poor Grenz defending the foremost village. They were kicked out in the first turn by the Prussian battery. I wouldn't mind trying the scenario again with less artillery.

Nate

Friday, 30 June 2017

Who do you think...

... you are kidding Mr Hitler?
Yep, the Dad's Army figures are finished and I thought I should post them because they are some of the finest sculpts I have ever put a brush to. I often say that there are figures that just poaint themselves - once you get started everything just falls into place without difficulty. That is what happened wit hthese figures, which capture the likenesses of the cast so perfectly. Just to clarify, these are the Wargames Foundry figures as opposed to the more recent Warlord Games offerings.
Anyway, onot the figures:
'Don't Panic! Stupid Boy! They don't like it up 'em! (if you don'tunderstand this caption then you are missing out on one of the greatest TV sitcoms ever written!)

Godfrey, Walker and Fraser with some extras.

The Verger, the Vicar and the Warden.
These will be on their way to Geoff tomorrow, and for me it is onto some English Civil War figures for a bit.

Nate

Wednesday, 28 June 2017

Mid Year Musings

As June careens to an end, it is once more a good time for a wargames butterfly to take stock, review what has been and announce plans that have very little chance of being fulfilled and every chance of being abandoned by this time next year.

First of all, the projects line-up. In no particular order I have:
15mm Seven Years War - Austrian, Prussian and Russian.
15mm World War I (1914) - German, French, Russian, Austro-Hungarian and British
15mm World War III (Team Yankee) - Soviets and West Germans
28mm Gallic Wars - Romans and Gauls
28mm English Civil War - Royalists and Parliamentarians
28mm French and Indian Wars - British and French
28mm Star Wars - Clone Wars and Rebellion periods
28mm Marlburian - Allies and Bourbons.
28mm Peninsular War - French and British
28mm Dark Ages - Anglo-Saxons and Vikings

Alongside these are the Superheroes and the 'Song of Broken Legions' figures, plus a few DBA armies, all of which I am not really counting as major projects. In each case painting a force will take 1-2 weeks. Of the above list, the Marlburian Pikeman's Lament project is close to complete and the Star Wars collection only needs some decent rules. I'm about halfway towards completing the painting on basic 24 point forces for Gallic Wars Lion Rampant. The Seven Years War Austrians and Prussians are finished (although I'm looking at adding to the Prussians), and most of the Russians have been bought and are awaiting my birthday to be opened. Everything else is in various states of unfinished/barely begun.

The English Civil War in particular is turning into something of an obsession. The plan is to wargame this in the Grand Manner, with forty strong infantry regiments and plenty of squadrons of cavalry. The project itself is designed to have an 'old school' feel, and although I'm using Warlord Games' range of plastics, they are being coated in gloss varnish and the horses are being painted with the oil wipe technique. I have also experimented with the old school basing of using a sand-glue mixture for texture, painting them green and then drybrushing with yellow paint. But I can't make it look good, so I have reverted to using static grass and tufts. Nevertheless, it is succeeding in fulfilling its premise of being 'an army given to me by an elderly uncle whose painting techniques have not moved on from the 1970s'. That is the aesthetic that I am looking for.

Cornet and companions. The banner is completely fictitious. The two forces are destined for an imagi-nations style campaign in a fictional English county.
And from the other side it really shows off the oil wipe technique on the horses. These test figures were put together by John a while back and he forgot to put the pistol holsters on them. I'll fix that at some point.

As to rules, I considered getting the George Gush Renaissance rules, but with my penchant for keeping it simple, I am going back to Warhammer English Civil War. Figure removal, an easy system to use and plenty of dice throwing (that might not be necessary if the rules were streamlined, but doesn't actually bother me at all) as well as being familiar are all positives for me.

I've been picking up a few books to add to my collection on the ECW, and I'm developing quite a library. I've also been reading Michael Arnold's 'Stryker' series of novels for a bit of inspiration.
ECW collection so far. Any must-haves that I'm missing?
So my current priorities are going to be completing the Marlburians, the Gallic Wars, the Seven Years War and the English Civil War. Let's see if I can stick to that list.

Secondly, I started the year in a great burst of wargaming activity, spurred on by the 6 x 6 challenge. I then managed to maintain some momentum, playing out some DBA and Seven years War games, but June has seen no further progress. I did play a game, but it wasn't on my list of six games to play. Hopefully the holidays coming up will see things pick up in July.

Third - painting for others. I've finished Craig's painting and have moved on to Geoff's which is just about all done. I still need to paint some Napoleonics for John, Samurai for Dan and German grenadiers for Craig in the second half of the year, so I'll be working through these as well as my own collections.
Sitting on my painting table right now, these are the last dozen figures for Geoff, nearing completion
It will be interesting to revisit this post in December and see what has changed.

Nate

Sunday, 18 June 2017

Once upon a time in Spain

I haven't managed to paint all of the figures for this yet, but I thought I'd do a little set up to see how the Marlburians in Spain would perform. This scenario sees the Allies vigorously pursuing some Bourbon troops of the Toledo Regiment, and a few of the latter, under the able leadership of the grenadier officer Luis Alejandro de Jamon-Empanada, have garrisoned a farmhouse, hoping to hold out.

The Allied commander, cavalry officer Charles Utterlea-Barking, is determined to flush them out with his polyglot force of Dutch, British and Miquelets.

Utterlea-Barking leads forward his cavalry troop, as the British Grenadiers deploy in the background.
Bird's-eye view of the layout. Toledo regiment in the buildings, most of the allies advancing along the road, Miquelets preparing to enter the orchard on the left.
Jamon-Empanada's garrison uses the walls to boost morale.
The Allied column.
The Miquelets
Close up of the defenders.
And so to the game, my first of Pikeman's Lament, and I was interested to see how it would play, having been a  fan of Lion Rampant.
The British grenadiers advanced towards the farm, only to be hit with the first salvo at short range from the Toledo regiment.

The Miquelets advance through the orchard to strike at the flank.

The initial plan was for the cavalry to circle around behind the buildings, jump the wall and attack from the rear, but it took some casualties and I also found it crippling to have my commanding officer too far away from the rest of the troops de to the +1 he affords their activation when within 12".

The grenadiers were hit with a hail of lead and failed their morale roll - admittedly they did roll a 3 on 2d6. The English line infantry moved up in their place.

Between the crossfire generated by the miquelets and the English line, the Toledo regiment began to falter.

And was forced back, wavering. The next unit moved sideways to take its place in the frontline. The Toledo grenadiers also move into position.

Activating on a double 6 the Toledo troops unleash a new 'first salvo'. This is enough to cause the English infantry to rout. Now the Dutch come forward.

They too are forced back by the Bourbon fire.

But they manage to rally and get off a volley. The British horse now stake everything on a death or glory charge into the grenadiers, who have seen off the Miquelets in the orchard.

The grenadiers survive, but only just. Meanwhile the rest of the line infantry are falling back, unable to rally.

Reduced to just himself and a number of broken troops, Jamon-Empanada surrenders. But the Allies don't look like they are in the best shape either!
So an Allied victory, but a close game. In terms of points, the Allies had 24 points to the 14 of the Bourbons, but the activation system meant that the Allied attacks went in piecemeal. The walls gave the Bourbon troops a lot of advantage - especially the Grenadiers who needed to suffer 4 hits at once in order to lose a single figure compared to the Allies in the open only needing to take 2 hits.
I refrained from charging the walls with the cavalry until the Bourbon troops were weakened, but that move still failed. In total, I think the system works well for the period, and I certainly had an enjoyable game, but the unequal points for this scenario are a must.

It will be interesting to see how the rules work for the English Civil War. Those armies won't be ready until next year, so I won't get to find out for a while, but I've been thinking about how to turn them into a large battle ruleset by grouping 2 shot and a pike unit into a regiment that activates on a single roll. Plenty of time to think about it, but it appeals to me as I've yet to find any English Civil War rules that I'm actually happy with.

Nate