Featherstone style Napoleonic Rules

8 comments:

  1. What is the difference between an attrition point and a hit?

    Thanks!

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    Replies
    1. Just my inconsistent terminology. They are the same thing.

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    2. Ah, thanks! I may experiment with these rules.

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  2. How would you modify this ruleset for 1740s-1780s? (Revolutionary War, 7 Years War, Austrian Succession etc?) I'm experimenting by using this but leaving out the column and square formations.

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  3. Don's original rules that I based these on are for the American Revolution. They can be found in John Curry's republished version of Wargaming the American War of Independence. I've also just added a page (didn't realise I hadn't already) of my Marlburian version, which I've used a lot. Somewhere in between the two, you might find a happy medium.

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  4. Thanks for the addition! I've got the AWI book, and also his book on the Peninsular War. I hope to run something like this as an introductory game, though, so your D10 versions are appealing.

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  5. I always found that Don's method of the attacked unit rolling to see what happened didn't jibe too well with me. The D10s work, although I've gone back to percentage dice for the Marlburian games.

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  6. Just found one in his Complete Wargaming, based on the ACW. It uses D6s and does not rely on attrition points for the unit, but units can be shaken (do not move towards enemy) or disordered (retreat until rallied or off the board).

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