With something approaching normality on the horizon whereby I return to work next week, I thought I would try and sneak in a small game before hand. Deciding that I wanted to try out the changes that I'd made to the Featherstone-Style Marlburian rules, I picked a scenario from Neil Thomas' One Hour Wargames book at random. It turned out the result was Flank Attack (1). I'd already set out a table by using
Millsy's terrain cards, and it so happened that the terrain fit perfectly with this scenario.
The background is that the Spanish have managed to outflank the Confederate position, forcing a withdrawal on lines of communication. Most of the army has escaped, but the last brigade under General Garigliano has had it's movement blocked by a Spanish force under General Tortellini. At the same time, the rest of the Spanish force under General Mohito-Borracho is moving towards Tortellini's position and arriving on the flank of the Confederate column.
The action begins at this point:
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The Confederate column under Garigliano and his Dutch subordinate Van Driver. |
The Spanish moved on from the right, the O'Mahoney dragoons with orders to move around the flank and take the Confederate lie in the rear. However, the Austrian artillery was able to unlimber and poor two shots into the dragoons to deter them.
Van Driver ordered the Jorger Dragoons to charge the Spanish horse and hold them up while the infantry got into position to assault the farm held by Tortellini and the 'Old Blues'.
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Here the O'Mahoney Dragoons turn away from the cannon fire at the bottom right of the picture. Right centre the results of the first charge by the Jorger Dragoons can be seen. In the distance on the left the Starhemberg regiment and St Amant regiment prepare to attack Tortellini's position. |
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Having performed their role the Jorger Dragoons pull back into the Confederate line. The O' Mahoney dragoons can be seen moving into reserve behind the Spanish flanking attack. Starhemberg has moved within musketry range of the Spanish artillery - is this a firefight his men can win? |
The victory conditions are to get at least 3 units off the table, so taking the farm and removing the artillery is essential. Can the desperate Germans and Dutch do it? Or will the Spanish score a resounding victory? Stay tuned.
Nate
A nice looking game Nate...
ReplyDeleteI will need to give your rules a go...
All the best. Aly
With the most recent updates I think you'll find them quite straight forward. I do think I'll write a longer version that clearly describes all of the mechanisms to take out any guesswork, though - it's the curse of writing rules that you often take for-granted things that other people wouldn't think of.
DeleteRE Rules Writing:
DeleteIsn't that the truth! And, other players will do things you never anticipated.
Great report and nice pics Nate...I definitely will stay tuned to see how it goes
ReplyDeleteThanks Keith. Episode 2 is up today!
DeleteLovely sized game.
ReplyDelete