|A French Revolutionary game - all units based as in the rules.|
|Action in the Crimea|
|The sides line up in Livonia - GNW action from last year|
|Prepared for battle - the FPW is a project in progress|
|As is the War of the triple Alliance|
One of the things about any rules that I write or adapt is that they invariably reflect the figures collection that I have to hand. They don't aim to encompass all possibilities for any period - as they are for my amusement, they really don't need to. My brief for games that I like to play is pretty straight forward. They can't be too complicated - I want to play the game not the rules. I don't want them to drag on - 1 to 2 hours is my favoured resolution time. They have to give a challenging game on a smallish scale - my pocket projects are all about a dozen units or less per side. One Hour Wargames fits the bill for all three criteria, although there are aspects that I have to add in - command and base removal for instance - because they fit with my 'idea' of a wargame.
When I have accumulated the figures and playtested the rules, I'll put the FoW variant for the Indo-Pakistani War up here. I can't imagine Battlefront will be too interested in such an obscure period despite having all of the vehicles and figures necessary.
All of the rules are intended to be 'live'. I will put any amendments I make as a I play into them so that they are up to date with what I am playing. Please feel free to use them, link to them and add and delete things as you see fit. If they are your cup of tea, I hope you enjoy them. If not, maybe you'll get some ideas from them.