Having a read a couple of battle reports on the Stronghold Rebuilt the idea of using the Trench Hammer rules by Nordic Weasel looked absolutely perfect for my 54mm Great War project.
So with my recently completed armies all glossy and shiny I decided to play out an assault by a British platoon on the German line, using the textbook assault tactics of the British army of 1917-18.
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First turn to the British and the Lewis section and rifle bomber section provide support as the Bombing section and rifle section advance. |
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It is probably not a good thing that they are standing out in the open, but remember, I've never used these rules before. |
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The German line consists of an HMG, rifle gruppe and MG08/15 gruppe |
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On the side of the table I have the printed cards to keep track of each unit. These were kindly provided by Jozi's tin men blog and are free to download. The QRS is mine and incorporates the integrity checks outlined in the Trench Hammer expansion pack. |
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Oh dear. Being in the open is slightly dangerous it would seem! |
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The bombing section hurriedly enters the cover of the woods on the right flank |
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And the support sections occupy some shellholes very quickly. |
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The HMG is receiving fire from the rifle grenades, and ineffectively returning fire. |
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In the right the bombing squad continues to advance, winning the first firefight with the Germans in front of them. |
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Followed by an assault that successfully occupies the German line. |
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It would appear the British are on the verge of victory! |
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Achtung! The rifle gruppe counterattacks and drives the British out! |
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And the HMG takes care of the rest. |
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'Zat vas a close vun!' |
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'That's it boys! Hunker down and wait for reinforcements!'
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So that was the first game. With 50% casualties the British called off the assault and the Germans held their trench. I learned a few things from the game. Damage can be horrific - it is a d6 roll and your nice fresh unit can find itself on the verge of destruction very quickly. This is exactly what happened to the British Rifle section. A difference from the main rules is that I don't allow units to be destroyed until they have failed an integrity check, but they are not allowed to carry out any orders other than rally once they reach 6 casualties. This little bit of house-ruling was never really put to the test, as every unit suffering 6 casualties or more failed their integrity check.
It was a good little game and perfect for my small collection of 54mm toy soldiers. I now just need to devise some more scenarios to include the artillery, and I am now eyeing up a 1/32 tank, just because.
Nate
Nice little trial run Nate ...I bet you were pleased to get the "big boys" on the table!
ReplyDeleteYes. I just used all measurements as for the 28mm game, and it worked fine.
DeleteBloody and beautiful looking game!
ReplyDeleteThanks Phil. Yes, any Great War game promises to be bloody.
DeleteLovely stuff Nate...
ReplyDeleteIt must be something about the shiny toys... every ‘Shiny’ game I have ends up in a bloodbath... As in Little Wars... the last man standing is the victor...
All the best. Aly
I must say that my generalship resembles the worst stereotypes of the Great War commanders, regardless of what period I play!
DeleteNice report!
ReplyDeleteThanks Simon.
Delete54mm figures and Nordic Weasel games. This post is right up my alley. Beautiful paint jobs!
ReplyDeleteThanks Reese. And good to find your blog too!
ReplyDeleteNice work Nathan. I like those craters.
ReplyDeleteThanks Mark. The craters are GW ones, and have served on 28mm, 15mm and now 54mm battlefields. They do a good job.
Delete