Oh well, by the end of the night I was getting the hang of using yanks and was able to wipe out John's Gepanzerte Panzergrenadier company to finish a respectable 4th out of 8 players.
|It is hard to fight in a built up area when the roofs don't lift off|
|John and Richard contest an objective. At this stage the halftracks are still alive...|
|Lots of burning Shermans, but where is the opposition? Oh, that's right - Jagdtigers.|
|Troops always perform better when their officer is facing the wrong way.|
|Oh, look - so many burning Churchills the lightly armoured AA trucks feel like they can charge the enemy.|
|Connor tries playing StuG hide and seek: 'Ve can see you!'|
|Red Devils teach the enemy a lesson. Yet more burning StuGs in the background.|
|Still shooting Green Devils...|
|YES! We have the objective and can now come second. Not any better because we can't match the bloody Jagdtigers.|
One thing this night did provide was a bit more understanding of the assault rules in version 3. This is a good thing, as we haven't really had much chance to explore this aspect of the rules.