Wednesday, 9 January 2019

A New Year begins...

With a new project of course!
The first painting of 2019 welcomes the first unit of Roman Legionaries for my Caesarian army:
Painted simply, with washes and a highlight

The decals came with these Warlord Games figures and are quite nice.

No eyes! New Years resolution.

The plan is to build armies for Clash of Empires. I am a Warhammer Ancient Battles fan from way back, and I did think about building armies for those rules. But I picked up their successors, Clash of Empires from Great Escape Games and War and Conquest from Scarab Miniatures to do a comparison. I felt that War and Conquest was just a little too different, despite amazing numbers of army lists and online support. But Clash of Empires did everything I could want. It removed the 'hero-hammer' aspect of WAB so that the focus was more on historical units, and it also changed the order of hitting to: hit roll - armour save - wound; which makes far more sense than Warhammer's sequence. The downside is that although there are a number of army lists for CoE, they are not nearly as comprehensive as WAC. So I have based my two Marian armies on the Early Imperial Legions with some input from the Spartacus era lists. I have two 2500 point armies, one for Caesar and one for Pompey, and Craig has put together a Seleucid army which I will be painting for him so I don't always have to game this period solo.

End of 2019 gaming

Dan came over from Australia at Xmas, as noted in the previous post, and we played some games.
First up was and American Civil War Black Powder game:
Initial deployment had one brigade each on the table.

The combat for the bridge which was worth a victory point

Trouble at t'mill

Preparing to retake the bridge
Sorry these aren't full battle reports. It was a couple of weeks ago...
We then played Muskets and Tomahawks for the first time, and really enjoyed the game. No photos because the figures weren't painted, only undercoated in white, and looked like a bunch of ghosts chasing each other around the forest.

A couple of days later Dan rejoined us at the beach and we played a few more games. A game of The Great War (from PSC) which was really good. I'm planning on playing a lot more Commands and Colors games this year.

Then we broke out the Ancient Fantasy, complemented by Lego terrain:
Soldiers of the Eagle vs Crazy Celts. The Chieftain is already charging off by himself like a maniac!

Shieldwall!

The rest of the Celtic army is moping around down the back.

Really proud of my lego temple in the background there...
We played four games with various forces. Dan got the hang of it quickly and in the last game used the gladiator force against the Greeks. I think I killed a gladiator while he wiped me off the board...

2018 Wrap-up

Doing a tally of my painting from last year I've arrived at the following totals:
28mm = 278 infantry, 27 cavalry, 3 artillery, 11 vehicles (all Star Wars Legion)
15mm = 431 infantry, 69 cavalry, 14 artillery and 45 vehicles (mostly Team Yankee)
Other = 10 x 54mm infantry, 1 x 1/2400 ship, 5 x 1/300 ironclads

A good deal of the painting for myself was DBA, Team Yankee or American Civil War 15mm, although towards the end of the year I was starting to get through some of the 28mm Marlburians. For others, I painted the most for Craig - Team Yankee Soviets, Star Wars Legion - and some odds and sods for Geoff.
In terms of my goals for 2018, these were kept quite simple - a Russian 7 Years War army, the 1914 Austrian and Russian armies and the American Civil War. Well, I achieved the last one, but the Seven Years War collection made way for the chance to concentrate on Team Yankee, and the 1914 project is shelved (in fact boxed and in the attic).

I had 37 blog posts last year, my worst tally yet, but it has often been a trade off between actually doing the hobby and blogging about it as other aspects of life have become intrusive of hobby time (I'm looking at you Ministry of Education). It has also limited the amount of comments that I have made on blogs, as I tend to visit, skim and move on. Rest assured that if you're in my blogroll, I am  visiting your blog regularly, even if I'm not always commenting. Blogger needs a 'like' function...

2019 Plans

Looking ahead, what are my goals for this year? Again, I'll keep it simple and restricted to 2 large, 2 medium, and 2 mini projects.
1. 28mm Roman Civil War using the Clash of Empires rules.
2. 28mm War of Spanish Succession using Black Powder.
3. 28mm Vikings and Anglo-Danes for SAGA
4. 28mm Greeks for Mortal Gods
5. 28mm Chaos Marines for 40K Killteam
6. 28mm Napoleonics for Song of Drums and Shakos (skirmish)

Yes, all 28mm, and I'll be needing to get some terrain sorted for the Dark Ages in particular. Added to this is some 15mm Samurai for Samurai Battles, the Commands and Colors game set in the Sengoku Jidai.
In order to keep myself on track, Dan and I have come up with a challenge. Each week we'll set ourselves a painting goal, and if we achieve it, that will be one point. There's no specific amount that has to be painted, it could be a whole unit or it could be one figure - we'll judge by how busy we are and make it realistic. The idea is just to maintain some painting momentum, even when things get crazy.
All converted from the DBA armies. The basing has been altered since and represents the number of dice rolled and the movement abilities of the various troop types.
Finally, should I get any exttra time (which I'm sure I won't), there is this little project in the wings as well:
Viva la revolucion!

I also aim to get in some Bolt Action gaming with my Kiwis and Fallschirmjager, and some games of Commands and Colors in its various forms. I haven't played Bolt Action 2 yet, so it will be interesting to see how the game works.

Another plan for this year is to work on the Clobberin' Time rules. I've jotted down some ideas for a scenario generator and a side plot selector, and I've been giving more thought to the card activation and teams vs one powerful villain scenarios. I've got an idea in mind that just needs a playtest.

I would like to get closer to my previous 50-60 posts for this year, but it depends on how busy things get again. I've put in place an ambitious hobby programme for one year, and the blog will always be sacrificed for actual painting or gaming.

Nate

Wednesday, 26 December 2018

Christmas loot

So sitting here on Boxing Day I thought I'd share my wargaming haul. This has been courtesy of friends and family.

Dan came over from Oz and brought all of his first edition SAGA books to use. John and Mike both still have the first edition rules, so we'll stick with that. But alongside it he also brought two Norman starter armies that he picked up on sale, the Maximilian rules and 4 cars to go with them, and the Great War boardgame that uses the Commands and Colors system, which he figured he'd never get around to playing. I'm pretty blown away, I'd been planning on getting the Great War game at some stage, but then it went OOP waiting for the centenary edition (which is now out). Now I just need the tank and French expansions - expect to see them turn up here this year!
 From Craig I got two British snipers in ghillie suits for Bolt Action (on the left) and Glenn sent me Chancellor Palpatine and 2 Droids on STAPs for my Star Wars collection. All very much appreciated.
From the family I received Black Powder II, and after much thought this is going to be my main Marlburian ruleset. Something that others at the club have played and are familiar with. I also got some wargaming classics - Advanced Wargames and Solo Wargaming from Donald Featherstone, Charles GRant's the Wargame and a reprint made by Athena Books of Peter Young's Charge!. So a real mix of Old School and new school games.
Black Powder II is very pretty

I only have the PDF of Black Powder I, so a new hardback was well justified.

Dan stayed for a couple of days and we got some games played, (more on that later) but Christmas has had a bit of a shadow hanging over it because my octogenarian Dad had a fall and has been in hospital since the 22nd with brain bleeds. He seems to be pretty good, but has to be under observation. This has meant a rush trip to Auckland, and probably more coming up. So apologies to Glenn for not being in touch over the arrival of the figures, I'll be in touch in the New Year.

Otherwise I hope everyone else is having an enjoyable festive season and eating and drinking to their hearts content, with a few little goodies to add to the lead/plastic pile.

Nate

Friday, 21 December 2018

Finally getting back to it

The last few weeks I've been doing a bit of extra contract work, so had to hang up my paintbrushes. I managed to get them out again at the beginning of this week and paint some figures for Craig so that I could get them to him before Xmas.
These are the Warlord Games Last Levy

Really characterful figures

Which I enjoyed painting a lot.

And some additional elements for the DBA Carthaginians so that he has some options.
I'm using more washes in my painting of 28s, and I've finally given up on eyes. I've started my Marlburian collection with eyes, so I'm not sure if I'll continue with them, but my ancients project next year is starting from scratch and will be effectively blind. I'm not too sure if my brushes are just not good enough or if my hand-eye co-ordination is going, but my last few attempts at painting eyes have given the goggle-eyed terrors to my troops.

Nate

Sunday, 18 November 2018

Secure the Bridge

I managed to get in a small game with all of my painted Spanish Succession units today. Just two infantry and two cavalry units a side, I figured a race to secure a bridge might be a good scenario to play out.
Height of the battle
 The background to games is always important to me, and I like to have a narrative behind the fighting. In this case the Allies are racing north to secure a bridge over the river. The crossing is guarded by a unit of Dragoons, and the Bourbon forces are a step behind the Allies, who snuck out of camp at night.

Forces:
Bourbon (all Spanish)
Mahoney Dragoons
Granada Nuevo Cavalry
Seville 'Old Purples'
Burgos 'Old Blues'

Allies
Zinzendorf Dragoons (Spanish)
Killigrew's Dragoons (English)
Rivers' Foot (English)
St. Amant (Dutch)
Spanish Mahoney Dragoons deploy next to the bridge, while the Allied Zinzendorf arrive on the left of the picture.
 The Spanish decided to cross the bridge and delay the enemy on the far side of the river. (the option was a 50/50 call on a % dice throw). It proved to be an inspired choice.
The Mahoney Dragoons cross the bridge.
 The Allies got reserves on a roll of 3+ in the first turn. The Spanish on a 6. Every turn the number decreased, but if the road was blocked, then the reserves would have to wait until the following turn. Friction would not be the Allied friend in this game.
The British Dragoons arrive, but at the same time as the Granada Nuevo Regiment, just visible in the top left corner.

As the Mahoney dragoons leave the bridge in march column the Zinzendorf dragoons form up, prepared to charge.

But the Spanish get the first move in the next turn, and the dragoons form up just in time to repulse the Allied charge.

Granada Nuevo start to cross the bridge, with the infantry bringing up the rear.

Rivers' regiment of foot starts coming through the woods as the Granada Nuevo arrive. The Mahoney dragoons reform to lose their disordered status.

The Old Purples are crossing the bridge as the Bourbon horse form up. The Zinzendorf dragoons repulse a charge from the Mahoney Dragoons.

Between them the Spanish cavalry units force back the Allied cavalry - the Zinzendorf dragoons breaking and routing.

But the Allies move forward, Killigrew's Dragoons charging into the Mahoney boys and sending them reeling back. Rivers' regiment gets a volley away into the Granada Horse.

The Old Blues make it over the bridge as the Old Purples let loose a volley at the British infantry. Killigrew keeps the pressure up on his opposites.

And the final charge proves too much. The Mahoney dragoons break.

Meanwhile The Granada horse chances its arm and exposes its rear to the St Amant regiment in preparation to flank Rivers' regiment. It is a gamble that pays off.

The Old Blues deploy as Killigrew reforms to face them. The Old Purples and English infantry exchange volleys.

Forced back, Rivers' Regiment is on the verge of breaking.

The Granada horse have taken some flak from the Dutch but are still strong enough to charge the disordered English infantry and deliver the coup de grace.

At the end of the battle Killigrew was lining up a charge against the rear of the Old Purples, but with 2 units lost to 1, the Allies are broken.

The end of the battle from another angle showing all of the remaining combatants.
The game was turned by the actions of the Mahoney dragoons crossing the bridge and taking the battle to Allied side. The woods created a bottleneck that made it incredibly difficult for the Allies to deploy. The Allies also struggled with some poor early command rolls that meant that they could only move half their units at a time. Although they were the only Spanish unit routed, the dragoons did the business, and on a day when O'Mahony paid a blinder for Ireland against the All-Blacks, it is fitting that his namesake lead the most important of the Spanish units in this victory.

The rules held up surprisingly well, There are a couple of little tweaks I need to add - it wasn't written anywhere that march columns count as in 'disorder' and as 'enfiladed' if charged or shot at, so I'll change that, as it was always the intention. The use of percentage dice mean that very unit has a chance to do the business, as when the Zinzendorf dragoons managed one last rally to beat off their opposites before the inevitable.

Oddly, throughout the battle I suffered from 'Raglan syndrome'. I kept referring in my head to the Bourbon troops as the French! The reason, in my case, is probably because there were Spaniards on both sides, and not flashbacks to a past life when I lost an arm fighting the Frenchies... probably...

Nate

Friday, 2 November 2018

Playing the game

The rest of the figures for the Great War turned up today, and I quickly put them into units and started playing a game.
A British unit advancing on the German line
 The rules aren't written down. I'm making them up as I go. I start with a 10"move for infantry, firing is 24"long range and 12"short range. A 6 on a d6 will hit at long range, a 5 or 6 at short range. Firing at troops in cover is -1 to the die roll.

The table laid out. 4 units of British troops assault lines held by 2 and a half units of Germans 
 Troops can either move or fire. LMGs fire with 3d6.
Preparing to advance on the left flank.
 First problem - how much does difficult terrain reduce movement by? I figure a good way to deal with this is to randomise the movement. I choose to roll 2 average dice to determine movement through terrain. This means a result of between 4"and 10".
The centre units are taking casualties. The closest unit is protected by the terrain.
 After a couple of turns I come to the conclusion that all movement should be randomised. From now on every unit that moves will move 2dAv".

Units leaving dead behind.
 Units are starting to take casualties. Now I need to think about how they will react. I decide that every time a unit takes a casualty it must test to continue. If it fails it is pinned. As it has gone to ground it is -1 to hit, but it can't advance. It also treats all targets as long range and can only hit on 6s at both short range and in hand to hand. The test is rolled on a d10. The required score must equal or be lower than the number of men left in the unit. An officer adds an extra +1 to the unit total.
The test is taken immediately after the firing phase of the enemy. At the beginning of the unit's own turn it may test again to try to unpin.
Less than 50% of the unit makes it past the barbed wire. Time for an assault?

The assault on the right is making some headway.
 Now time to think about assaults. I decide that a d6 is rolled for every figure involved, including officers (they can't shoot). The attacker rolls first. Any hits remove an enemy. Once the attacker's have had their turn and enemy casualties are removed, the opponent can fight back with whatever they have left. The side with the fewest men left must test morale. If they fail, they break and run.
The centre has turned into a bloodbath - too many German troops in defence is the prognosis!
 Running is 2dAv, like movement.
On the right the Allies break into the German trenches after their successful assault.
 On the British left a unit is pinned, unable to rally and then fails a second test from being shot again. The result is to run away.
British left in retreat
 Troops will be able to rally if they can pass a morale test, otherwise they will keep going 2dAv every turn until off the table.
The pity of war...
And that is it. The core of the rules work well. Barbed wire will get some special rules. I'll look  at preliminary bombardments that may pin the enemy and remove entanglements. The other thought I had was to allow troops to fire at long range at troops in cover, but they can only force a morale test on the enemy with a 6, not cause casualties. Then there will be some point in fire and movement tactics.

Time to start thinking about writing these up.

Nate

Thursday, 1 November 2018

Something shiny this way comes

A few months back I mentioned my fondness for glossy toy soldiers, and my plan to gloss varnish the French-Indian Wars project to try and scratch that particular itch. But the problem with modern figures like those from North Star and Crusader is that the detail screams out for at least some shading, and as such, they do not give a 'true' toy soldier aesthetic, where solid colours abound. I've been following Howard Whitehouse's A Gentlemen's War facebook page, which is dedicated to his AGW rules, but a big part of what happens there is playing with toy soldiers painted to look like such - many of the being from the Irregular Miniatures 42mm ranges.

The thought of investing heavily in 42mm armies is tempting, but beyond my means. And then I thought about it. Which period of history do I love, but have no armies for? Why, the Great War of course! And it just so happens that there are 54mm toy soldiers available for this conflict in the form of the Armies in Plastic range. I have had 10 of these figures floating around for about 13 years now, picked up at the Waiouru Army Museum. So I got out the paintbrush.
First up, the Germans in Stahlhelm.
And from the rear

British infantry led by a plucky officer with a whistle and revolver!
The armies clash!
I'm quite taken with the finished product, and have ordered a couple of boxes from the nice chaps at Regal Toy Soldiers, which will give me another 40 figures for each side. I was tempted to go early war with pickelhauben and soft caps, but then thought that later down the line I might look at a late 19th century imagi-nation version of 54mm fun, and then the picklehauben will indeed be prolific!

Now of course these chaps will need rules to play with, and I'm thinking the simpler the better. I have some ideas in mind, and we'll see where they lead.

In terms of expansion, Emhar make 1/35 artillery and tanks for the Great War. But the conundrum lies with Heavy Machine Guns. Aside from some Britains or King and Country models, most of which are out of production and worth a fortune to buy, I've been unable to find anything for the British. For the Germans the best I could find is to get some second hand Del Prado figures and do some head swaps, but even then, with postage I'll be looking at $50 NZD.
I'm just going to have to make do without HMGs in the meantime, keeping an eye out for second hand deals.

Nate