|The Hunnic hordes deploy facing the Romans.|
|First moves - light cavalry skirmish on the flank. And the first PIP dice sees the plough out of play again.|
|First blood goes once more to the Roman archers, taking down a Light Horse with a 6-1 opposed roll.|
|Mean while the Roman lines angle themselves to allow the general to enter the fray against the warbands|
|Closing the door on their left flank, the Huns take their first ever kill - a Roman Light Horse element.|
|In response the Clibinarii charge the offending Huns, but merely recoil them.|
|Warband clash with blades supported by Gepids, while the Hunnic left deploys for a telling overlap on the remaining Roman Light Horse.|
|Having pursued through the Roman lines the Hunnic warband is exposed to a flanking and rear attack.|
|There is only one outcome for this. The Huns lose their last elements and can-not make up the deficit elsewhere on the field.|
One constant has been the very impressive shooting of the Roman bows. They have been a major contributor in both battles, taking out 2 Hunnic elements this game. Losing the psiloi also effectively isolated the warband and allowed it to be surrounded and destroyed.
I feel yet another game is needed.
|The causalty list. The loss of the two warband elements at hte end of the game makes it look nowhere near as close as it was.|