I began to play this game with the Honours of War rules, but in the first combat I found both the Austrian and Prussian Hussars wiped each other out. The speed with which units can be destroyed is something about the rules that I haven't really liked, and so after a bit of tweaking I have gone back to my old Horse and Musket rules. With a few updates to take out removal of bases as part of the mechanisms, I've arrived at a set of rules I really enjoy. The page has been updated today.
I actually didn't play this one solo. John came around and it took about half an hour to play through, with quite a satisfactory conclusion.
The Austrian supply column winds its way along the road. |
A view showing Rotkirch in the background. |
The Prussians arrive. |
Austria - 1 Hussar regiment, 1 Grenadier regiment and 1 Grenz battalion.
Prussia - 2 Hussar regiments and 2 Freikorps battalions.
The Austrians had four carts that they needed to get off the southern table edge. If a Prussian unit contacted a cart it would be captured.
Because I was playing a real person, I didn't end up taking photos of the whole action, but it ended with the Austrian Hadik Hussars being routed and the Austrians losing two carts to the Prussian raiders. The other two carts were safely delivered. This will affect the siege of Colslau in that a detachment of Hungarians will be sent north to garrison the road via Rotkirch, and the garrison will not have to endure heavy bombardment on Colslau itself.
The end of the battle as the Malachowsky Hussars catch the Austrian wagon just before it leaves the table. |
Hunkering down in Rotkirche the Warasdiner Grenz and the Grenadier regiment keep the Prussian Freikorps at bay. |
Nate
Looks great, armies and buildings!
ReplyDeleteThanks Phil!
DeleteGreat sounding game.
ReplyDeleteThanks for posting.
Cheers
Stu
It was really enjoyable. It was good to see John focus on the objective rather than just try to get kills.
DeleteA fun looking game Nathan!
ReplyDeleteThanks Mark. It certainly was -and quick.
DeleteLooks good, Nathan.
ReplyDeleteAs for the endurance of cavalry in HoW, they can be brittle. Two rounds of melee is about all a unit can withstand. If no retreat or rout is triggered in Round 1, Round 2 typically sees one or both destroyed. For now, I am ok with that outcome.
Thanks Jonathan. I prefer my units to last a bit longer than they do in HoW, mostly because I play a lot of smaller games like this. But I'm also really enjoying my updated Horse and Musket rules - they are working really smoothly now.
DeleteDo you have your H&M rules to share?
DeleteYeah Jon, the link to their page is at the top of the blog. But if you want I can e-mail you a copy.
DeleteGreat looking game.
ReplyDeleteThanks Ray.
Delete