I began to play this game with the Honours of War rules, but in the first combat I found both the Austrian and Prussian Hussars wiped each other out. The speed with which units can be destroyed is something about the rules that I haven't really liked, and so after a bit of tweaking I have gone back to my old Horse and Musket rules. With a few updates to take out removal of bases as part of the mechanisms, I've arrived at a set of rules I really enjoy. The page has been updated today.
I actually didn't play this one solo. John came around and it took about half an hour to play through, with quite a satisfactory conclusion.
The Austrian supply column winds its way along the road. |
A view showing Rotkirch in the background. |
The Prussians arrive. |
Austria - 1 Hussar regiment, 1 Grenadier regiment and 1 Grenz battalion.
Prussia - 2 Hussar regiments and 2 Freikorps battalions.
The Austrians had four carts that they needed to get off the southern table edge. If a Prussian unit contacted a cart it would be captured.
Because I was playing a real person, I didn't end up taking photos of the whole action, but it ended with the Austrian Hadik Hussars being routed and the Austrians losing two carts to the Prussian raiders. The other two carts were safely delivered. This will affect the siege of Colslau in that a detachment of Hungarians will be sent north to garrison the road via Rotkirch, and the garrison will not have to endure heavy bombardment on Colslau itself.
The end of the battle as the Malachowsky Hussars catch the Austrian wagon just before it leaves the table. |
Hunkering down in Rotkirche the Warasdiner Grenz and the Grenadier regiment keep the Prussian Freikorps at bay. |
Nate