It seems that old Fritz does indeed value this front. I have received a good deal of reinforcements and have gone over to the attack. The enemy do not know what has hit them as we forced their outposts two days ago...'
|The Kleist and Bahr Grenadiers advance towards the enemy.|
Flicking back through some old issues of Practical Wargamer magazine I came across a set of rules by Donald Featherstone for the American Revolution (September/October 1995). They were based around percentage dice, and so I had a go at adapting them to the Seven Years War. I added in some command rules and tried to come up with something that would play quickly, and could fit on sheet of A4. I was intrigued by the possibilities that they offered and so gave them a go. This small battle in my ongoing campaign was fought using those rules.
|The battlefield. The farm at the creek is the main Austrian outpost, with some grenzers camped on the hill to the right. The Austrians are unaware of any approaching enemy.|
|The Prussian column arrives on the battlefield. The light brigade of jagers and Hussars moves through the woods to try to take the high ground.|
|Now alert the Grenzers come out of their tents and open fire.|
|And the main Austrian body is up and deployed as well. In the distance the Prussians take a bit of time to deploy through what must be uneven ground.|
|The Prussians contest the summit of the hill, the grenzers barely surviving a flank attack from the Reusch hussars.|
|Meanwhile the Austrians settle their battlelines.|
|Face to face the two armies prepare to deliver massed volleys at each other.|
|The contest is relatively even, the Prussians being forced back on their left, but successfully attacking on the right.|
|The next Prussian attack pushes the Austrian right back as well, but the Hussars are forced to regroup on the hill.|
|Austrian musketry keeps the Prussians at bay. The Freikorps and the Peterwardeiner Grenzers were both eliminated in this exchange.|
|Simultaneously the battle around the farm rages.|
|The battle ends with the Prussian Hussars smashing through the Austrian right flank and the Starhemberg regiment pushed into the creek behind their camp.|
The one big success is the new command system which I've added to my Horse and Musket rules now. It is influenced by the Ganesha games system, and I guess, by Black Powder to a certain degree. Commanders are classified before the game as average, above, or below average. 2d6 are rolled and this determines how many moves each unit in the activating Brigade gets. A move will either be a straightforward move, a change of formation, or you can forgo one move in order to fire in the firing phase. I'm looking forward to trying it with my usual rules, which I will update again today on the Horse and Musket Rules page.
'So we have torn a gap in the Austrian lines and are now moving on their rear with all of our forces. God willing my next letter will bring news of a great victory.