LEGIONARIES
Legionaries
form the backbone of the Roman army. Well trained, well equipped and well led
they are expensive in points but rock solid on the table. As they are a drilled
formation they usually fight in a two-deep line with bases touching together,
but this affords them a +1 armour bonus when attacked. When in danger from
shooting the legionaries can form a testudo, or tortoise, which gives them
extra cover from missile fire. Finally the Legions have a nasty surprise for any
would be attackers with their pila.
UNIT NAME
|
Legionaries
|
POINTS
|
6
|
Attack
|
6+
|
Attack Value
|
4+
|
Move
|
5+
|
Defence Value
|
4+
|
Shoot
|
6+
|
Shoot Value
|
5+/6”
|
Courage
|
4+
|
Maximum movement
|
6”
|
Armour
|
3
|
Special rules
|
Testudo; Pila; Drilled
|
Models per unit: 12
SPECIAL RULES:
·
Testudo:
There needs to be 6 or more models to form a testudo. On a move order form the
unit into a three rank formation with equal numbers in each rank or as close to
it as you can get. A testudo cannot form in Rough terrain or in cover. Testudos
increase their Armour by 1 point against shooting attacks, but decrease their
Defence value by -1 if Attacked and contacted by enemy.
·
Pila:
All legionaries are armed with two pila that can be thrown at enemy as a
shooting order. When Attacked the legionary unit may test to throw its pila
just prior to contact as a charge reaction. Pila may be used twice by a unit in a game, after which they are exhausted. Pila may not be used by a unit in testudo formation.
·
Drilled:
So long as their bases are touching and they are arrayed in a two deep line
legionaries gain the benefit of close order training. This enables them to gain
a +1 armour advantage in Attacks when defending as the men protect each other
with their shields.
UNIT UPGRADES:
·
None.
Design notes:
- The unit is back up to 6 points but Attack value is 4+.
- Testudos can move, but have a negative modifier if Attacked and a testudo cannot use pila.
- Pila, which were the most contentious of the rules have been reduced to two shot wonders but kept as a shooting action. This will necessitate some means of keeping track of how many times pila have been used in a game. The range has been confirmed at 6".
This is the list that I will run with when I playtest later this week.
Nate
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