LEGIONARIES
Legionaries
form the backbone of the Roman army. Well trained, well equipped and well led
they are expensive in points but rock solid on the table. As they are a drilled
formation they usually fight in a two-deep line with bases touching together,
but this affords them a +1 armour bonus when attacked. When in danger from
shooting the legionaries can form a testudo, or tortoise, which gives them
extra cover from missile fire. Finally the Legions have a nasty surprise for any
would be attackers with their pila.
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UNIT NAME 
 | 
  
   
Legionaries 
 | 
  
   
POINTS 
 | 
  
   
6 
 | 
 
| 
   
Attack 
 | 
  
   
6+ 
 | 
  
   
Attack Value 
 | 
  
   
4+ 
 | 
 
| 
   
Move 
 | 
  
   
5+ 
 | 
  
   
Defence Value 
 | 
  
   
4+ 
 | 
 
| 
   
Shoot 
 | 
  
   
6+ 
 | 
  
   
Shoot Value 
 | 
  
   
5+/6” 
 | 
 
| 
   
Courage 
 | 
  
   
4+ 
 | 
  
   
Maximum movement 
 | 
  
   
6” 
 | 
 
| 
   
Armour 
 | 
  
   
3 
 | 
  
   
Special rules 
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Testudo; Pila; Drilled 
 | 
 
Models per unit: 12
SPECIAL RULES: 
·        
Testudo:
There needs to be 6 or more models to form a testudo. On a move order form the
unit into a three rank formation with equal numbers in each rank or as close to
it as you can get. A testudo cannot form in Rough terrain or in cover. Testudos
increase their Armour by 1 point against shooting attacks, but decrease their
Defence value by -1 if Attacked and contacted by enemy. 
·        
Pila:
All legionaries are armed with two pila that can be thrown at enemy as a
shooting order. When Attacked the legionary unit may test to throw its pila
just prior to contact as a charge reaction. Pila may be used twice by a unit in a game, after which they are exhausted. Pila may not be used by a unit in testudo formation.
·        
Drilled:
So long as their bases are touching and they are arrayed in a two deep line
legionaries gain the benefit of close order training. This enables them to gain
a +1 armour advantage in Attacks when defending as the men protect each other
with their shields.
UNIT UPGRADES:
·        
None.
Design notes:
- The unit is back up to 6 points but Attack value is 4+.
 - Testudos can move, but have a negative modifier if Attacked and a testudo cannot use pila.
 - Pila, which were the most contentious of the rules have been reduced to two shot wonders but kept as a shooting action. This will necessitate some means of keeping track of how many times pila have been used in a game. The range has been confirmed at 6".
 
This is the list that I will run with when I playtest later this week.
Nate
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