Tuesday 24 February 2015

Eagle Rampant - Updated Legionary stats

After some feedback here is an updated version of the Roman Legionaries for Eagle Rampant:

LEGIONARIES
Legionaries form the backbone of the Roman army. Well trained, well equipped and well led they are expensive in points but rock solid on the table. As they are a drilled formation they usually fight in a two-deep line with bases touching together, but this affords them a +1 armour bonus when attacked. When in danger from shooting the legionaries can form a testudo, or tortoise, which gives them extra cover from missile fire. Finally the Legions have a nasty surprise for any would be attackers with their pila.
UNIT NAME
Legionaries
POINTS
6
Attack
6+
Attack Value
4+
Move
5+
Defence Value
4+
Shoot
6+
Shoot Value
5+/6”
Courage
4+
Maximum movement
6”
Armour
3
Special rules
Testudo; Pila; Drilled
Models per unit: 12
SPECIAL RULES:
·         Testudo: There needs to be 6 or more models to form a testudo. On a move order form the unit into a three rank formation with equal numbers in each rank or as close to it as you can get. A testudo cannot form in Rough terrain or in cover. Testudos increase their Armour by 1 point against shooting attacks, but decrease their Defence value by -1 if Attacked and contacted by enemy.
·         Pila: All legionaries are armed with two pila that can be thrown at enemy as a shooting order. When Attacked the legionary unit may test to throw its pila just prior to contact as a charge reaction. Pila may be used twice by a unit in a game, after which they are exhausted. Pila may not be used by a unit in testudo formation.
·         Drilled: So long as their bases are touching and they are arrayed in a two deep line legionaries gain the benefit of close order training. This enables them to gain a +1 armour advantage in Attacks when defending as the men protect each other with their shields.
UNIT UPGRADES:

·         None.

Design notes:

  • The unit is back up to 6 points but Attack value is 4+. 
  • Testudos can move, but have a negative modifier if Attacked and a testudo cannot use pila.
  • Pila, which were the most contentious of the rules have been reduced to two shot wonders but kept as a shooting action. This will necessitate some means of keeping track of how many times pila have been used in a game. The range has been confirmed at 6".
This is the list that I will run with when I playtest later this week.

Nate

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