So ruthless she would shoot her own uncle in the back. |
'Look, Yuri! A smackeral of honey!' |
Black is always stylish - especially for necromancers |
Cossack zombies - one of them is obviously an original gangsta |
'Ewwww! A spider!' |
In games terms, I haven't put stats together yet, but I see Solokha functioning like Dr Kobalt from the Society of Thule, but using magic to reanimate dead soldiers rather than technology. I haven't yet bought Heroes, Villains and Fiends which has animal characteristics in it, so in the meantime Yuri will be put together with a number of other traits that might reflect a grizzly bear. I have now come up with points and stats for the Pharaonic Revivalists, and will post these when I've completed the stats for the Cossacks.
Just one big happy family |
The stats for the Cossack Company:
Pluck
|
FV
|
SV
|
Speed
|
Cost
|
Talents
|
Equipment
|
|
Colonel
Razin
|
2+
|
+2
|
+3
|
+1
|
55
|
Leadership
+2, gunslinger, tough, fearless
|
Brigandine,
2 Mauser pistols (carbine)
|
Olga
|
4+
|
+1
|
+2
|
+0
|
19
|
Duellist
|
Mauser
pistol (carbine), Brigandine
|
Grigori
|
4+
|
+3
|
+1
|
(+1)*
|
37
|
Tough,
fearless, martial artist*
|
pistol,
Brigandine, fighting knife
|
Yuri the
bear
|
3+
|
+4
|
-
|
+2
|
38
|
Terrifying, berserker
|
Claws (as a fighting knife)
|
Solokhna
|
4+
|
+0
|
+0
|
+0
|
37
|
Necromancer,
Clouding Men’s Minds
|
Lined
coat, dagger (fighting knife)
|
Cossack
rifleman
|
5+
|
+2
|
+1
|
+0
|
30
|
Bayonet
drill
|
Military
rifle and bayonet, lined coat
|
Reanimated
Cossacks
|
3+
|
+2
|
+0
|
+0
|
n/a
|
Numb,
terrifying, anti-venom
|
Lined
coat, hands as clubs
|
Necromancer
allows Solokhna to reanimate any dead troops within 3”. They remain
reanimated until Solokhna is taken out of the game, or they move more than
12” away from her. (major power + lasts more than one turn + 12” range =21
points).
Reanimated Cossacks do not start the game, They can only be brought on to replace dead Cossack Riflemen as a result of Solokhna's necromancer power. |
- Any Cossack Rifleman may be mounted on a horse and must replace his rifle and bayonet with a sabre and carbine at an additional 2 points.
- Any character (except Yuri) may be mounted on a horse at +5 points. They may take the trick riding talent at a further +5 points and may take a sabre at +4 points.
I wasn't too sure how to work out Solokhna's Necromancy, and I've given my breakdown here. I'm open to suggestions.
The company costs 276 points to run with 3 Cossack riflemen.
Re-edit 17th January:
Based on feedback from Craig (the gentleman who wrote the rules) I've recosted the Cossack Riflemen to take into account that they may become mindless zombies. I've also added options for mounting the Cossacks.
Re-reedit 20th January:
After playtesting Yuri has gone through some changes, the +5 per Cossack Riflemen for reanimating them is gone (the 3" distance and then a pluck roll to activate is quite a difficult thing to achieve compared to the automatic reanimation of the todtruppen within 8"). In its place I've added anti-venom.
Nate
Great stuff, very characterful!
ReplyDeleteThanks Scott.
DeleteNice painting Nate! Love the Dark Lady!!
ReplyDeleteCheers Ray. Just admire her at a distance for your own safety though!
DeleteVery nice, beautiful colors!
ReplyDeleteThanks Phil. I think I'm getting the hang of lighting and getting better with the camera so that the colours really show out.
DeleteGreat stuff. Excellent painting.
ReplyDeleteThanks Chuck. I find that Artizan figures are a joy to paint.
DeleteLovely work mate. I've got a lot of the same miniatures and it is fascinating too see how different people paint things.
ReplyDeleteThanks Millsy. I think they fit into being late nineteenth century miniatures really well with just a different paint scheme. 'In Russia it is not uniform that changes - it is you that must change for uniform!'
DeleteSplendid effort Sir!
ReplyDeleteI have taken the liberty of featuring your work on the IHMN blog and linking back to yours.
Are you going to add a list of 'Options' for your company?
Cheers,
Craig
Thank you very much good Sir. And I thank you for your advice regarding costings. I will adjust them accordingly this morning.
DeleteWell done Sir - a cracking Company indeed!
ReplyDeleteThank you Paul
DeleteExcellent company. Love the bear man's back story too!
ReplyDeleteThanks Legatus. The fluff aspect is one of the most fun things about this game so far.
Delete