First of all, I've been playing around with the Yom Kippur Flames of War stats based on those that have come out in the Vietnam Tour of Duty supplement. As a result I've had to upgrade the points on a T-55 so that it now costs the same to field 7 T-55s as it does 3 Centurion Shot Cal or M48A4 Magachs. I played three games of 420 points that was basically Israeli tank platoon on Egyptian tank company to see how the points balance.
The Magachs wait at extreme range. Their 105mm guns have an extra 20cm on the T-55s' 100mm gun. |
The first round of Israeli firing leads to four bails and a burn. This forces a morale test which the confident Egyptians pass quite happily. |
The inevitable end result. The company commander dies and the remaining tank can't test morale. Israeli clear win! |
"Hey! We've moved more than 20cm and we aren't dead yet!" |
Already a better start for the Egyptians. Frontal armour on a Magach is 13 + 2 (blue dice) is a 15. AP on a 100mm is 16 and Firepower is 2+ (green dice). Boom! |
It is hard to know exactly how balanced a full 2000 point game will be because neither side had any support or the chance to bring superior numbers to bear on any one particular point, but it is already obvious that the Egyptians are better off than they were. Suicidal charges are just that - The superior Israeli gunnery makes a real difference, but just using a bit of terrain was a big game changer and forced the Israelis to counter with their own manoeuvring. When you have 9 Israeli tanks vs 21 Egyptians then the Israelis are going to have to think very carefully about how they deal with these numbers. This is a good thing.
The stats that I used are here:
Sh’ot
|
140
|
Tracked
|
13
|
6
|
2
|
105mm gun, coax MG, 0.50” AAMG, Protected Ammo, Modern Stabiliser, Semi
Indirect Fire, unflappable
|
105mm tank gun
|
100cm/40”
|
2
|
17
|
2+
|
Smoke
|
|
M48A4 (mod)
|
140
|
Tracked
|
13
|
7
|
1
|
105mm, coax MG,
0.50” AAMG, Protected Ammo, Semi
Indirect Fire, unflappable
|
105mm tank gun
|
40”
|
2
|
17
|
2+
|
Canister, Smoke
|
|
T55
|
60
|
Tracked
|
12
|
6
|
1
|
100mm gun, 12.7mm AAMG, coax MG, Smoke Generator, Hen and Chicks, infra-red night fighting
|
100mm tank gun
|
32”
|
2
|
16
|
2+
|
I have to admit, I'm not used to using smoke and didn't think to include it in any of the playtests. I have used it in previous games and it has made a slight difference. The RoF on the T-55 is to account for slightly more room for the crew and the addition of stabilisers to the T-55 compared to the BF stats for the T-54. I've run these past Owen who thinks that AT on the 105mm gun should be 18, but I think that this unbalances the game too much in favour of the Israelis. It means that T-55s need to get a 6 at close range for a bail. I think a 5 to bail gives better balance when you lump it in with all of the other special rules working in the Israeli favour - hen and chicks and modern stabilisers in particular.
Alongside these test runs I also had my first couple of games of X-Wing. Very reminiscent of Wings of War and a really fun little game. I had the basics down very quickly and we were able to have a prolonged dogfight in our second game because we were choosing better options for manoeuvre and actions.
Y Wing in a crossfire - lucky it has good shields! |
There is a bit more of a write up including the other games that were played on the club blog here:
http://rotoirregulars.wordpress.com/2013/04/05/games-night-5th-april-2013/
Nate
Very nice looking game!
ReplyDeletePhil.
Thanks Phil.
ReplyDeleteGood looking and sounding game, we're a little clumsy some times my friend?
ReplyDeleteOnly when handling nicely painted models. I never seem to drop plain lead...
DeleteKeep us posted on progress with the FoW variant lists and rules! A few of my friends are quite eager to give them a try.
ReplyDeleteWill do VonTed. I hope to have another test game played soon.
Delete